Category Archives: Thesis
Thesis research week 9 – APPENDIX
Interviews Interview: Masanobu Tanaka Animation Director—The Last Guardian The Last Guardian relied heavily on procedural animation to bring Trico to life. Of all the technologies developed for the character, what was the single most important or successful in terms of … Continue reading
Thesis research week 8 – Abstract & Conclusion
Abstract An abstract is a self-contained summary of a larger work, such as research and scientific papers or general academic papers. Usually situated at the beginning of such works, the abstract is meant to “preview” the bigger document. This helps readers … Continue reading
Thesis research week 7 – Introduction & Methodology
Introduction A thesis statement is a sentence in a paper or essay (in the opening paragraph) that introduces the main topic to the reader. As one of the first things your reader sees, your thesis statement is one of the … Continue reading
Thesis research week 6 – Literature Review & Bibliography
Literature Review The 12 principles of animation “Back when video games were still in the Pac Man era, Disney animators Frank Thomas and Ollie Johnston introduced (in their 1981 book, The Illusion of Life: Disney Animation)1 what are now widely … Continue reading
Thesis research week 5 – The 12 Principles of Animation in the 3D Game Animation
As a form of animation performance, the law of animation motion, in which artistic expression and technical operability exist in parallel and are indispensable. It is a law which brings together science, artistry, and technology, and it exists as a … Continue reading
Thesis research week 4 – Different Areas of Game Animation
While game animators in larger teams typically specialize, those at smaller studios may wear the many hats listed below. Regardless, even when specializing, it is incredibly valuable to understand other areas of game animation to open up opportunities for creativity … Continue reading
Thesis research week 3 – The Five Fundamentals of Game Animation
The 12 animation principles are a great foundation for any animator to understand, and failure to do so will result in missing some of the underlying fundamentals of animation—visible in many a junior’s work. Ultimately, however, they were written with … Continue reading
Thesis research week 2- Motion Capture in 3D Game Animation
The application of skeleton animation in 3D games is becoming more and more common, and its standard mode is to use forward kinematics. In general, animators use animation software to make a series of animations required by the project in … Continue reading
Thesis research week 1
Outline Analysis of 3d game animation(Tentative) Abstract Key words:Game animation, mocap, Game scene, game soundtrack(Tentative) 1.What is game animation? 1.1 Definition of game animation:The most basic production method is manual frame animation.And another kind of procedural animation is more flexible … Continue reading