Category Archives: FMP

FMP 9 Death Animation

In games, death animation is a very common form of animation. In this week’s study, I tried to make a death animation, and the model used is still Link. REFERENCE PROCESS In this version, the animation of the cloak needs … Continue reading

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FMP 8 Climbing Animation

This is an animation exercise of body mechanics, refer to the following animation tutorial by Alessandro Camporota In the follow-up production, I have new other tasks to be produced. Therefore, this animation had to be interrupted this time. Due to … Continue reading

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FMP 7 Sword Combo Animation

This attack animation continues the attack mode of the previous claw attack. I changed the model (Link) and added a sword as a weapon. Process I simply adjusted the changes in attack rhythm, as well as some poses optimizations. When … Continue reading

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FMP 6 Claw Attack Animation

This week’s task is to make a three-shot combo that suits the character of “sham”. According to my observations, sham’s attack mode can be sharp claws, so I began to conceive of the attack action with claws. To this end, … Continue reading

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FMP 5 Walk Cycle Animation

Character walking animation is the most basic for Maya animation.I have made walk cycle animation as early as the term 1. Now, my graduate career is coming to an end. I need to make it again for review and consolidation, … Continue reading

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FMP 4 Body Mechanic – Part 3 Attack Combo Animation

This is the last part of Aang animation, reaching point B by attacking the target. My idea is to make a fist attack animation (in accordance with Aang’s character setting) This tutorial gives detailed steps. Although its playback speed is … Continue reading

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FMP 3 Body Mechanic – part 2 Leap Animation

In the last stage, I made a jumping animation. So at this stage, my plan is to let the character fall from a high altitude and get up to prepare for the final attack animation. In order to make the … Continue reading

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FMP 2 Body Mechanic Animation – part 1

This week’s task is to do a part of body mechanic animation. First I created a simple scene with obstacles. The goal of this animation is to make the character start from point A, pass through obstacles and finally reach … Continue reading

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FMP 1: Planning and Preparation

Draft plan During term3, I plan to focus on making a series of gameplay animations, including but not limited to different characters (such as warriors, assassins, magicians, monsters, etc.) stylised walking, running, jumping, body mechanics, combo attack, performance and death … Continue reading

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