Category Archives: Collaboration Unit

Fighting Sequence Previs Week 10:Fianl Outcome

I rendered part of my animation and corrected some errors that I didn’t find originally, such as: I also encountered many bugs and wrong operations during the rendering process, which made the slow process even more difficult. Fortunately, these problems … Continue reading

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Fighting Sequence Previs Week 09:Rendering & lighting

I watched the above two videos, which inspired me a lot. Especially how to use Arnold mesh light. Mesh light is very helpful to enhance the picture, especially for scenes full of high saturation colors and luminous bodies such as … Continue reading

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Collaboration Week 08 Self-study: Robot Modeling

After handing in my animation part, this week entered the integration stage of the collaboration project which is composite, adding VFX and sound. This week I will study a hard surface model (robot). The learning tutorial comes from the Internet. … Continue reading

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Fighting Sequence Previs Week 07:Animation Part 2 (shot-3,5,6,9)

This week, I made shots of men: 3.frames 153-210 man looks up 5.frames 242-264 man stays back 6.frames 265-290 man stares 9.frames 427-500 man saying Men do not have a lot of movements, only walking and backing, rest parts mainly … Continue reading

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Fighting Sequence Previs Week 06:Animation Part 1 (shot-1,2,4,7,8)

In the past two weeks, our team has mainly carried out character modeling, scene modeling, and skeleton rigging. After the assets are allocated, I will make the animation. Our division of labor is very clear, and each person is responsible … Continue reading

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Collaboration Week 05 Self-study:Digital Painting

This week, the team’s asset allocation is still in progress. So I will have a cyberpunk theme drawing exercise. Drawing has always been something I love and insist on, and it is also the best way to mediate myself in … Continue reading

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Collaboration Week 04 Self-study: Shuriken Modeling

This week,I will study and make a model. Modeling skills are not only an extremely important link in the 3D animation and game industries,in recent years, various design fields have also increasingly required 3D modeling skills. Therefore, learning modeling is … Continue reading

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Fighting Sequence Previs Week 03:Man Character Design

This week , my mission is to assist Sean in advancing the design of the man character.According to the story, man is a professional killer. The coat, robotic arm, hat, pistol and other elements remind me of McCree in overwatch, … Continue reading

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Fighting Sequence Previs Week 02:Girl Design

This week, my main task is to work with Yann in charge of the character design of the bounty hunter in the story (I am in charge of drawing and Yann is in charge of modeling). Key word: Bun hairstyle, … Continue reading

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Fighting Sequence Previs: Week 01

Nowadays, cyberpunk is undoubtedly one of the most popular art styles. This cooperation project not only combines mechanization and cyberpunk elements, but also takes Japanese animation elements as the main fighting reference. These are all areas of interest to me, … Continue reading

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