Category Archives: Advanced & Experimental 3D Computer Animation Techniques

Gameplay Animation Week2 Idle animation

Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle … Continue reading

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collaboration week 2 Overall layout design

To summarize the key points of last week, isometric format, high-tech science fiction themed room, Frankenstein protagonist, laboratory equipment…Based on these clues, I collected reference pictures, searched a lot of works, and finally set the visual style on the following … Continue reading

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Gameplay Animation Week 1: run cycle

This term I determine my personal project as a gameplay animation. The main reason is my enthusiasm and interest in the game industry. I have always wanted to work in this industry and become a game action designer. Therefore, I must have … Continue reading

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Collaboration Week 2 Prop design

For the team project this week, I mainly designed some key props, such as experimental equipment, computers, elevators, etc. First is the experimental bottle.I found some reference pictures. High-tech computer equipment reference COMPUTER concept design The above are some of … Continue reading

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collaboration week 1 Group discussion and theme development

Firstly, I am honored to be invited to join the team of Kay, Crystal, and Yu, and I look forward to working with such excellent classmates. This makes me full of motivation and passion. We had a group discussion on … Continue reading

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Houdini: WEEK 05

This week we will enter the practice of simulating the effects of smoke, flames and explosions. Ⅰ. SMOKE Enter dopnet, create smokesolver_sparse and smokeobj_sparse, create volumesource to connect with them, I got this. We know that in real life, the … Continue reading

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Houdini: WEEK 04

This week I will study rendering in Houdini Houdini has a built-in renderer which called Mantra. Compared with Anrold, mantra has the potential to create unlimited possibilities. The only drawback is that the rendering speed is too slow. The following … Continue reading

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Lighting WEEK 01: Introduction

Introduction to Ray Tracing: a Simple Method for Creating 3D Images. By Scratchapixel https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing MPC Film Exercise :

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Performance Animation:Acting&Blocking

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Motion capture&Matchmove& Rotomation

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