Category Archives: Houdini
Houdini: WEEK 05
This week we will enter the practice of simulating the effects of smoke, flames and explosions. Ⅰ. SMOKE Enter dopnet, create smokesolver_sparse and smokeobj_sparse, create volumesource to connect with them, I got this. We know that in real life, the … Continue reading
Houdini: WEEK 04
This week I will study rendering in Houdini Houdini has a built-in renderer which called Mantra. Compared with Anrold, mantra has the potential to create unlimited possibilities. The only drawback is that the rendering speed is too slow. The following … Continue reading
Houdini: WEEK 03
This week, I will learn about the simulation of broken geometry. In the first stage, I will start with how to make a broken cube. Method 1 Changing the value of attribute can increase the curvature of the cube surface. … Continue reading
Houdini: WEEK 02
In this week, I will learn about particle effects in Houdini. This is a very awesome unit. Every time I see those colorful electric flints when I play games or watch movies, I have this Strong longing. But it turns … Continue reading
Houdini: WEEK 01
In term2, I will face a stronger challenge. In addition to Maya, we have to learn different 3D software. This week, I will enter Houdini’s study week. Houdini is a comprehensive 3D software produced by sideFX. It is different from … Continue reading