Category Archives: Advanced & Experimental 3D Computer Animation Techniques

Portfolio Presentation

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Term2&3 Showreel

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Thesis and FMP Presentation

Regarding my thesis, the subject I want to research is analysis different styles of game animations. About My FMP, I want to do a series of multiple gameplay animations. Why this topic/project? Firstly,The theme of this thesis was inspired by … Continue reading

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Gameplay Animation Week6: Appear Animation

In this week, what I want to do is to animate the appearance of characters(assassin). I still follow the tutorial made by Tecent senior animator.(https://www.bilibili.com/video/BV1aE411Z7tU?p=25) The basic concept of this animation is to throw a hidden weapon (shuuri) from standing … Continue reading

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Collaboration Week 5 Character Design

The part I am responsible for this week is the character concept design. At first, my idea was a cartoon version of Frankenstein, with reference to the characters in Animal Crossing in terms of proportions. Because I have played this … Continue reading

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Gameplay Animation week5: combo attack refinement

First of all, thanks for Luke’s feedback, which made me realize many mistakes and how to fix them. some actions are very unreasonable Because there is no real people action as a reference. Before strike, I need to have a … Continue reading

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Gamepaly Animation Week4: combo attack

This week I made the most challenging part of my project: combo attack animation. There is a basic formula for character combos—straighten attack+reverse attack+along attack+ jump…(I don’t know if the translation is accurate) I use a tutorial to help me … Continue reading

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Collaboration Week 4 Room Design Integration

I put together the design results of the previous few weeks.

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Collaboration Week 3&4 Room Design

My main task this week is the design of the room. There are three parts in this space, namely the bedroom, the study room and the laboratory. I will record my reference and creation process in this blog. Bedroom design … Continue reading

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Gameplay Animation Week3: Idle animation refinement

According to Luke’s feedback, the first thing I should deal with is the overlapping problems of the head (neck) part. When the body comes down, the head movement should be going up.When the body is up, the head falls with … Continue reading

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