Category Archives: 3D Computer Animation
WEEK 10 Performance Animation:Polish
This week, I will perform the final polish and rendering of the performance animation. Combine key frames spline made before, we get the following animation version. At the above stage, there is a preliminary trend, but the action is still … Continue reading
WEEK 9.2 Performance Animation:Blocking
Starting this week, I officially entered the blocking stage of the animation. First, I set up a camera on the left side of the screen, which can more accurately judge whether the pose I made in the perspective view is … Continue reading
WEEK 8.2 Phonemes
Reference Use the facial control of the character conveniently and efficiently. In addition, I also created a camera to parent-constrained restrain the face of the model to facilitate my work. I made a small plan for my work. There are … Continue reading
WEEK 9.1 Performance Animation:Preparation
This week, I will officially enter the stage of performing animation. I chose a dispute fragment I like very much in “Rocky VI” as my reference. This clip of quarrel includes both body movements and anger, helplessness, and sadness. Next, … Continue reading
WEEK 7.1 Body Mechanics
Principle of body mechanics Anticipation Overlap Squash and stretch Timing and weight Staging Ease in and ease out Exaggeration Appeal Secondary action Reference Process Storyboard Obviously, this is just a rough pose. Regarding overlap, wrist movement, and head movement, further … Continue reading
WEEK 6 3D Equalizer
3D Equalizer is a software specially designed for 3D movement tracking. Through highly accurate motion tracking calculation function and a unique and adaptable user interface, users can accurately calculate and reconstruct the original motion trajectory of the 3D camera and … Continue reading
WEEK 5.1 Upgrade Stylised Walk
overlapping spine In the first class, we learned the 12 Principles of Animation. This is a very important theoretical basis, which runs through the entire process of animation learning, so understanding this theory is very necessary for every animator. During … Continue reading
WEEK 4.3 Breakdown of Rigs
This week I will study and analyze the 3D skeleton binding ideas through the following steps: first study the skeleton structure of the 3D character, then study the production process of Maya skeleton binding and explore whether the smoothness of the characters in the 3D animation … Continue reading
WEEK 4.1 Stylised Walk
Reference The stylised walk of this week’s course continues the basic idea of the character walk in the previous lesson. On the basis of the previous lesson, more exaggerated movements are added to conform to the character’s characteristics. I looked … Continue reading