Author Archives: Yufei Zheng

WEEK 4.1 Stylised Walk

Reference The stylised walk of this week’s course continues the basic idea of the character walk in the previous lesson. On the basis of the previous lesson, more exaggerated movements are added to conform to the character’s characteristics. I looked … Continue reading

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WEEK 3.2 Politics in the media

Politics in Animation & Films—— Take Hollywood animated films as an example On the popular level, the main function of movies is undoubtedly to entertain the public. Even so, the entertainment attributes of films are bound to be affected by … Continue reading

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WEEK 3.1 Character Walk

Reference The basic law of human walking is: the left and right feet alternately move forward, driving the trunk to move forward. In order to keep the body balanced, the arms of the upper limbs need to swing back and … Continue reading

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WEEK 2.3 Film Language and The History of Animation, Film and VFX

Part 1 Film Language Shot length Wide Shot In a wide shot you can see the whole subject, the whole scene just like watching a play on the stage. Extreme Wide Shot In an extreme wide shot as in wider … Continue reading

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WEEK 2.2 Walking Ballie

reference This diagram from John McMurrough clearly shows the trajectory of a character’s movement(1 step=24 frames=1 second). Thanks to the abundant teaching resources on the Internet, animation learning would be extremely difficult without these reliable materials. Process I adjusted the … Continue reading

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WEEK 2.1 Tail Motion

Reference From the real animals (squirrels, cats, dogs, reptiles) in nature to the fictional creatures (dragons and monsters), it is necessary to master the movement law of tail as one of the most common components of living things. This week, … Continue reading

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WEEK 1 Bouncing Balls

12 Principles of Animation Part-1 Bouncing ball After the first class, I tried to make a simple ball bouncing animation according to what I learned. And this is also the first 3D animation in my life! From the overall point … Continue reading

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