Author Archives: Yufei Zheng

WEEK 8.2 Phonemes

Reference Use the facial control of the character conveniently and efficiently. In addition, I also created a camera to parent-constrained restrain the face of the model to facilitate my work. I made a small plan for my work. There are … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 8.1 Essay——Topic Selection and Critical Thinking & Writing

I need to write an essay as a summary of the first term of design for narrative structure, film language and animation. As a big fan of animation and film culture, there are so many topics that interest me. In … Continue reading

Posted in Design for Animation, Narrative Structures & Film Language | Leave a comment

WEEK 9.1 Performance Animation:Preparation

This week, I will officially enter the stage of performing animation. I chose a dispute fragment I like very much in “Rocky VI” as my reference. This clip of quarrel includes both body movements and anger, helplessness, and sadness. Next, … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 7.2 Story and Character Development

Every character has weakness, most of weakness concept from John Ruby. Two types of weakness:psychological & moral Weakness which harm other characters Prejudice Impatience Greed Pride Dishonesty Internal or external/decisions to consciences Flushout The weakness’s of a character shouldn’t be … Continue reading

Posted in Design for Animation, Narrative Structures & Film Language | Leave a comment

WEEK 7.1 Body Mechanics

Principle of body mechanics Anticipation Overlap Squash and stretch Timing and weight Staging Ease in and ease out Exaggeration Appeal Secondary action Reference Process Storyboard Obviously, this is just a rough pose. Regarding overlap, wrist movement, and head movement, further … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 6 3D Equalizer

3D Equalizer is a software specially designed for 3D movement tracking. Through highly accurate motion tracking calculation function and a unique and adaptable user interface, users can accurately calculate and reconstruct the original motion trajectory of the 3D camera and … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 5.2 Story Arcs, Character Designs, Timeline and Background —— Take YES MAN for example

Ⅰ. Story Circle A character is in a zone of comfort They want something They enter an unfamiliar situation Adapt to it Get what they want Pay a heavy price for it Returning to their familiar situation Having changed Story Circle of YES MAN 1.You [establish protagonist] … Continue reading

Posted in Design for Animation, Narrative Structures & Film Language | Leave a comment

WEEK 5.1 Upgrade Stylised Walk

overlapping spine In the first class, we learned the 12 Principles of Animation. This is a very important theoretical basis, which runs through the entire process of animation learning, so understanding this theory is very necessary for every animator. During … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 4.3 Breakdown of Rigs

This week I will study and analyze the 3D skeleton binding ideas through the following steps: first study the skeleton structure of the 3D character, then study the production process of Maya skeleton binding and explore whether the smoothness of the characters in the 3D animation … Continue reading

Posted in 3D Computer Animation | Leave a comment

WEEK 4.2 Visual Culture

Definition of visual culture Visual Culture refers to the way of life of individuals to observe the world’s external objects through specific visual texts. As a way of life, visual culture includes the individual’s visual planning of self-life, as well … Continue reading

Posted in Design for Animation, Narrative Structures & Film Language | Leave a comment