Author Archives: Yufei Zheng
Gameplay Animation Week 1: run cycle
This term I determine my personal project as a gameplay animation. The main reason is my enthusiasm and interest in the game industry. I have always wanted to work in this industry and become a game action designer. Therefore, I must have … Continue reading
Collaboration Week 2 Prop design
For the team project this week, I mainly designed some key props, such as experimental equipment, computers, elevators, etc. First is the experimental bottle.I found some reference pictures. High-tech computer equipment reference COMPUTER concept design The above are some of … Continue reading
collaboration week 1 Group discussion and theme development
Firstly, I am honored to be invited to join the team of Kay, Crystal, and Yu, and I look forward to working with such excellent classmates. This makes me full of motivation and passion. We had a group discussion on … Continue reading
Fighting Sequence Previs Week 10:Fianl Outcome
I rendered part of my animation and corrected some errors that I didn’t find originally, such as: I also encountered many bugs and wrong operations during the rendering process, which made the slow process even more difficult. Fortunately, these problems … Continue reading
Fighting Sequence Previs Week 09:Rendering & lighting
I watched the above two videos, which inspired me a lot. Especially how to use Arnold mesh light. Mesh light is very helpful to enhance the picture, especially for scenes full of high saturation colors and luminous bodies such as … Continue reading
Collaboration Week 08 Self-study: Robot Modeling
After handing in my animation part, this week entered the integration stage of the collaboration project which is composite, adding VFX and sound. This week I will study a hard surface model (robot). The learning tutorial comes from the Internet. … Continue reading
Fighting Sequence Previs Week 07:Animation Part 2 (shot-3,5,6,9)
This week, I made shots of men: 3.frames 153-210 man looks up 5.frames 242-264 man stays back 6.frames 265-290 man stares 9.frames 427-500 man saying Men do not have a lot of movements, only walking and backing, rest parts mainly … Continue reading
Fighting Sequence Previs Week 06:Animation Part 1 (shot-1,2,4,7,8)
In the past two weeks, our team has mainly carried out character modeling, scene modeling, and skeleton rigging. After the assets are allocated, I will make the animation. Our division of labor is very clear, and each person is responsible … Continue reading
Animation Self-studying:Blocking
I practice blocking through tutorials. The following are the resources I found on YouTube. Mainly training for key frame poses and timing.
Collaboration Week 05 Self-study:Digital Painting
This week, the team’s asset allocation is still in progress. So I will have a cyberpunk theme drawing exercise. Drawing has always been something I love and insist on, and it is also the best way to mediate myself in … Continue reading