Author Archives: Yufei Zheng
Thesis research week 5 – The 12 Principles of Animation in the 3D Game Animation
As a form of animation performance, the law of animation motion, in which artistic expression and technical operability exist in parallel and are indispensable. It is a law which brings together science, artistry, and technology, and it exists as a … Continue reading
FMP 13 Hunter Idle Animation
Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle animation. The … Continue reading
Thesis research week 4 – Different Areas of Game Animation
While game animators in larger teams typically specialize, those at smaller studios may wear the many hats listed below. Regardless, even when specializing, it is incredibly valuable to understand other areas of game animation to open up opportunities for creativity … Continue reading
Thesis research week 3 – The Five Fundamentals of Game Animation
The 12 animation principles are a great foundation for any animator to understand, and failure to do so will result in missing some of the underlying fundamentals of animation—visible in many a junior’s work. Ultimately, however, they were written with … Continue reading
FMP 12 Hunter Run Animation
In the last semester, I made a female run, this week I plan to make a male run. The difference between them is not very big, women emphasize the swing of the crotch, while men’s chest movement is more obvious. … Continue reading
Thesis research week 2- Motion Capture in 3D Game Animation
The application of skeleton animation in 3D games is becoming more and more common, and its standard mode is to use forward kinematics. In general, animators use animation software to make a series of animations required by the project in … Continue reading
Thesis research week 1
Outline Analysis of 3d game animation(Tentative) Abstract Key words:Game animation, mocap, Game scene, game soundtrack(Tentative) 1.What is game animation? 1.1 Definition of game animation:The most basic production method is manual frame animation.And another kind of procedural animation is more flexible … Continue reading
FMP 11 Great Sword Animation Part 2 – Polish
During this week, I continued to optimize the animation of great sword. The first thing that needs to be done is to correct some obvious errors. The following is the revised animation…
FMP 10 Great Sword Animation Part 1 – Blocking
ASSETS In the previous several productions, I have always used lightweight weapons (such as daggers, shurikens, and claws) as the main elements in the animation. In this week’s mission, I decided to try to create a combo animation of heavy … Continue reading
FMP 9 Death Animation
In games, death animation is a very common form of animation. In this week’s study, I tried to make a death animation, and the model used is still Link. REFERENCE PROCESS In this version, the animation of the cloak needs … Continue reading