First of all, thanks for Luke’s feedback, which made me realize many mistakes and how to fix them.
some actions are very unreasonable Because there is no real people action as a reference.
Before strike, I need to have a clear Anticipation (animation 12 principles).
Secondly, I need to adjust the position of the foot so that it does not show inexplicable jitter and slip.
In the aniamtion, I added anticipation and buffering to make the movement of the character more reasonable and beautiful.
This is the version I added the camera movement and rendering.