FMP 16 VI Combo Animation Part 2 – Polish

Last week I did a blocking on the combo animation of VI, this week I will perform spline and final polish.

VI-spline part 1
VI-spline part 2

When the character is punching the ground, there will be a big reaction force acting on the character. In order to reflect this power, I repeatedly adjusted the character’s physical reaction.

CURVE Editor

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POLISH

FINAL RENDER VERSION

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