FMP 14 Battle Idle Animation

This week’s plan is to make battle idle animation. In the previous few times, I did idle animations with swords. This time I want to challenge the idle animations that are common in fighting games.

REFERENCE

When it comes to fighting games, I think of Street Fighter produced by Capcom.

This is my ideal production plan

ASSET

My preferred model for this mission is the VI (from league of legends) attacked with mechanical gloves.

PROCESS

blocking part 1-Body swing
blocking part 2-Body swing+feet movement
blocking part 3-Torso overlapping movement
blocking part 4-Torso overlapping movement plus
blocking part 5

The small jump of the character’s footsteps is the focus and difficulty of this animation.

part 6
part 7
part 8- arms/hands overlapping movement
final render version- I added the opening and closing movement of the palm
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