This week’s plan is to make battle idle animation. In the previous few times, I did idle animations with swords. This time I want to challenge the idle animations that are common in fighting games.
REFERENCE
When it comes to fighting games, I think of Street Fighter produced by Capcom.
ASSET
My preferred model for this mission is the VI (from league of legends) attacked with mechanical gloves.

PROCESS
The small jump of the character’s footsteps is the focus and difficulty of this animation.