FMP 13 Hunter Idle Animation

Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle animation.  The following is the idle animation reference of the game I found before I started production.

Warrior’s idle
blocking

When the character is on standby, it is not enough to show the character’s breathing. I also added the action of raising the knife to enrich the state of the character.

This is the effect rendered by my first version. I found that the swing of the sword is too large because this is a very heavy weapon. When the character is standing and breathing, such a large swing is obviously unreasonable.
final version
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