Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle animation. The following is the idle animation reference of the game I found before I started production.
When the character is on standby, it is not enough to show the character’s breathing. I also added the action of raising the knife to enrich the state of the character.