Monthly Archives: November 2021
Thesis research week 7 – Introduction & Methodology
Introduction A thesis statement is a sentence in a paper or essay (in the opening paragraph) that introduces the main topic to the reader. As one of the first things your reader sees, your thesis statement is one of the … Continue reading
FMP 15 VI Combo Animation Part 1 – Blocking
This week’s task is to make a fighting animation with fists as an attack method. The selected model is still VI. At the beginning of the FMP week, I made a fist strike animation in Aang Animation. This project is … Continue reading
Thesis research week 6 – Literature Review & Bibliography
Literature Review The 12 principles of animation “Back when video games were still in the Pac Man era, Disney animators Frank Thomas and Ollie Johnston introduced (in their 1981 book, The Illusion of Life: Disney Animation)1 what are now widely … Continue reading
FMP 14 Battle Idle Animation
This week’s plan is to make battle idle animation. In the previous few times, I did idle animations with swords. This time I want to challenge the idle animations that are common in fighting games. REFERENCE When it comes to … Continue reading
Thesis research week 5 – The 12 Principles of Animation in the 3D Game Animation
As a form of animation performance, the law of animation motion, in which artistic expression and technical operability exist in parallel and are indispensable. It is a law which brings together science, artistry, and technology, and it exists as a … Continue reading
FMP 13 Hunter Idle Animation
Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle animation. The … Continue reading
Thesis research week 4 – Different Areas of Game Animation
While game animators in larger teams typically specialize, those at smaller studios may wear the many hats listed below. Regardless, even when specializing, it is incredibly valuable to understand other areas of game animation to open up opportunities for creativity … Continue reading