FMP 10 Great Sword Animation Part 1 – Blocking

ASSETS

In the previous several productions, I have always used lightweight weapons (such as daggers, shurikens, and claws) as the main elements in the animation. In this week’s mission, I decided to try to create a combo animation of heavy weapons. The most important thing for a heavy weapon is its sense of weight, so the character’s preparatory actions will be more obvious.

In the selection of models, I used hunter, a model from Monster Hunter.

REFERENCE

This is the reference animation of the heavy weapon I found in the wild rift.

However, it is not enough for me to have excellent cases as a reference, so I also found some tutorials with detailed steps.

excellent tutorial by 3dsMax KeyPlayer

PROCESS

Blocking part 1
BLOCKING PART 2
blocking plus

After finishing the blocking phase, many places are not properly connected. Many joints have jitters and errors, which need to be corrected in the subsequent spline and polish stages.

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