Monthly Archives: October 2021

Thesis research week 3 – The Five Fundamentals of Game Animation

The 12 animation principles are a great foundation for any animator to understand, and failure to do so will result in missing some of the underlying fundamentals of animation—visible in many a junior’s work. Ultimately, however, they were written with … Continue reading

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FMP 12 Hunter Run Animation

In the last semester, I made a female run, this week I plan to make a male run. The difference between them is not very big, women emphasize the swing of the crotch, while men’s chest movement is more obvious. … Continue reading

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Thesis research week 2- Motion Capture in 3D Game Animation

The application of skeleton animation in 3D games is becoming more and more common, and its standard mode is to use forward kinematics. In general, animators use animation software to make a series of animations required by the project in … Continue reading

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Thesis research week 1

 Outline Analysis of 3d game animation(Tentative) Abstract Key words:Game animation, mocap, Game scene, game soundtrack(Tentative) 1.What is game animation? 1.1 Definition of game animation:The most basic production method is manual frame animation.And another kind of procedural animation is more flexible … Continue reading

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FMP 11 Great Sword Animation Part 2 – Polish

During this week, I continued to optimize the animation of great sword. The first thing that needs to be done is to correct some obvious errors. The following is the revised animation…

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FMP 10 Great Sword Animation Part 1 – Blocking

ASSETS In the previous several productions, I have always used lightweight weapons (such as daggers, shurikens, and claws) as the main elements in the animation. In this week’s mission, I decided to try to create a combo animation of heavy … Continue reading

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