Monthly Archives: September 2021

FMP 9 Death Animation

In games, death animation is a very common form of animation. In this week’s study, I tried to make a death animation, and the model used is still Link. REFERENCE PROCESS In this version, the animation of the cloak needs … Continue reading

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FMP 8 Climbing Animation

This is an animation exercise of body mechanics, refer to the following animation tutorial by Alessandro Camporota In the follow-up production, I have new other tasks to be produced. Therefore, this animation had to be interrupted this time. Due to … Continue reading

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FMP 7 Sword Combo Animation

This attack animation continues the attack mode of the previous claw attack. I changed the model (Link) and added a sword as a weapon. Process I simply adjusted the changes in attack rhythm, as well as some poses optimizations. When … Continue reading

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FMP 6 Claw Attack Animation

This week’s task is to make a three-shot combo that suits the character of “sham”. According to my observations, sham’s attack mode can be sharp claws, so I began to conceive of the attack action with claws. To this end, … Continue reading

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FMP 5 Walk Cycle Animation

Character walking animation is the most basic for Maya animation.I have made walk cycle animation as early as the term 1. Now, my graduate career is coming to an end. I need to make it again for review and consolidation, … Continue reading

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