FMP 3 Body Mechanic – part 2 Leap Animation

In the last stage, I made a jumping animation. So at this stage, my plan is to let the character fall from a high altitude and get up to prepare for the final attack animation. In order to make the falling animation, I searched for related tutorials and references. The key word I used was parkour.

Parkour reference

Parkour tutorial

In this animation, the buffering action when landing is difficult. The character’s hands supporting the ground to roll forward need to switch the arm’s IK/FK to achieve. For this reason, I also looked for a special tutorial to familiarize myself with IK/FK conversion.

Here are the steps I made…

Landing then go jump (Buffer action)
leap1
leap2
Curve adjustment

key poses

curve optimization
Landing buffer action
Finally, at this stage, I adjusted the rhythm of the overall animation
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