FMP 2 Body Mechanic Animation – part 1

This week’s task is to do a part of body mechanic animation.

First I created a simple scene with obstacles.

The goal of this animation is to make the character start from point A, pass through obstacles and finally reach point B in the whole process.

For this I designed three routes, and finally I chose the A plan. Because the A route can not only show the character’s jumping and landing, but also show the character’s linear motion.
Model choice: Aang (Aang is a very concise model that can clearly express body movements)

My idea is that Anng jumps from point A to the highest place, then falls from a high place,stands up to attack the cube, and finally reaches a three-stage animation of point B.

Step 1: Jump animation

Reference

I found a tutorial on character jumping on youtube. This tutorial is very detailed and well-made. I followed the idea of animator Alessandro Camporota to complete the first part animation.
Initial pose
anticipation
Extreme pose
Touch the ground
buffer pose
End pose

Curve adjustment
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