FMP 1: Planning and Preparation

Draft plan

During term3, I plan to focus on making a series of gameplay animations, including but not limited to different characters (such as warriors, assassins, magicians, monsters, etc.) stylised walking, running, jumping, body mechanics, combo attack, performance and death animation.

Reference & Examples

https://www.youtube.com/watch?v=aBYGRW3s7bk&t=31s

Prop settings

I have selected several models that I think are suitable for my project. They are all from the Internet, public learning resources and free of charge.

Ⅰ. AZRI

It’s FREE to download and is packed with intuitive controls and features. The AZRI Rig is meant to accompany the book: Game Anim:Video Game Animation Explained.

In term3, I used azri to make a series of actions, which is a very excellent model. Whether it is binding or weighting, it is very comfortable for users to use. In the next project, I will still use azri to create some female-related actions, such as female running and walking, attacks that match her personality.

Ⅱ. LINK BREATH OF THE WILD

This model has a lot of props, which is suitable for actions in different scenarios and for display of skills for different weapons.

Ⅲ. Aang

The rig has incredible design and nice facial deformations

Ⅳ. Hunter

The purpose of choosing this model is to make game animations that can express heavy weapons. Expressing the weight of weapons is one of the purposes of my FMP.

Ⅴ. VI.

To prepare for boxing animation (characters that use fists as output skills).

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