Monthly Archives: August 2021
FMP 4 Body Mechanic – Part 3 Attack Combo Animation
This is the last part of Aang animation, reaching point B by attacking the target. My idea is to make a fist attack animation (in accordance with Aang’s character setting) This tutorial gives detailed steps. Although its playback speed is … Continue reading
FMP 3 Body Mechanic – part 2 Leap Animation
In the last stage, I made a jumping animation. So at this stage, my plan is to let the character fall from a high altitude and get up to prepare for the final attack animation. In order to make the … Continue reading
FMP 2 Body Mechanic Animation – part 1
This week’s task is to do a part of body mechanic animation. First I created a simple scene with obstacles. The goal of this animation is to make the character start from point A, pass through obstacles and finally reach … Continue reading
FMP 1: Planning and Preparation
Draft plan During term3, I plan to focus on making a series of gameplay animations, including but not limited to different characters (such as warriors, assassins, magicians, monsters, etc.) stylised walking, running, jumping, body mechanics, combo attack, performance and death … Continue reading