Gameplay Animation Week6: Appear Animation

In this week, what I want to do is to animate the appearance of characters(assassin).

I still follow the tutorial made by Tecent senior animator.(https://www.bilibili.com/video/BV1aE411Z7tU?p=25)

The basic concept of this animation is to throw a hidden weapon (shuuri) from standing to backflip, then landing and rotating, returning to the initial pose.

Initial pose
anticipation pose
anticipation pose 2

I adjust the range and position of her jump through the arc of motion.

Through Luke’s feedback, I focused on adjusting her pose when she fell, to make it natural and in line with the law of human movement.

fall pose

Touch the ground.

turn around.

turn around refinement.

landing key pose
landing pose refinement
This is the final version after I added the camera and rendered
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