Collaboration Week 5 Character Design

The part I am responsible for this week is the character concept design.

At first, my idea was a cartoon version of Frankenstein, with reference to the characters in Animal Crossing in terms of proportions. Because I have played this game, this cute, tiny of character is very suitable for walking and interacting in the scene.

At the same time, I hope to add some high-tech elements, so I found similar glasses as a reference
Reference of Frankenstein

version 1

This is my first version of the character idea, the ratio of the two heads, the sloppy hairstyle and high-tech glasses.

After communicating with Kay, the person in charge of the character model, she felt that the style of our entire scene and props is very realistic, so this too cartoon image does not match the tone of the scene. I think it makes sense, so I plan to redesign a version of the character that is more realistic style.

This is a reference provided to me by Kay, a high school student wearing a biochemical suit. I think this is very cool.

So I immediately searched for some references related to biochemical suits.

version 2

Version two front
Version two back
Reference for back equipment

After the adjustment of subsequent work tasks, the task of character modeling was handed over to Crystal. She hopes that I can modify the normal proportions into a style she is good at.

Hair reference

version 3

version 3— I adjusted the proportions, simplified the design, and removed some complicated details.

character modeling by Crystal

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