Gamepaly Animation Week4: combo attack

This week I made the most challenging part of my project: combo attack animation.

There is a basic formula for character combos—straighten attack+reverse attack+along attack+ jump…(I don’t know if the translation is accurate)

for example, this is a good case of that formula

I use a tutorial to help me learn and complete the combo animation.(https://www.bilibili.com/video/BV1aE411Z7tU?p=4)

my reference

The assassin in the tutorial moves very quickly, and the subsequent combos are also very complicated, I don’t plan to do this. Because my role is more warrior, I hope to reflect the timing and weight.

basic pose
straighten attack pose
reverse attack

along attack
attack blocking
This is the part where I added the jump
I add landing pose

the jump and flip in the air part is bad and very tricky to adjust,so I tried to change the way of jump.

This is my jump shot after modification, it looks better
For this pose, I refer to SHORYUKEN
盘点经典街机游戏中的各种升龙,属于一个时代的回忆
SHORYUKEN
This is a rendered version with hair and clothes added.

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