This week I made the most challenging part of my project: combo attack animation.
There is a basic formula for character combos—straighten attack+reverse attack+along attack+ jump…(I don’t know if the translation is accurate)
I use a tutorial to help me learn and complete the combo animation.(https://www.bilibili.com/video/BV1aE411Z7tU?p=4)
The assassin in the tutorial moves very quickly, and the subsequent combos are also very complicated, I don’t plan to do this. Because my role is more warrior, I hope to reflect the timing and weight.







the jump and flip in the air part is bad and very tricky to adjust,so I tried to change the way of jump.

