Monthly Archives: May 2021

Collaboration Week 5 Character Design

The part I am responsible for this week is the character concept design. At first, my idea was a cartoon version of Frankenstein, with reference to the characters in Animal Crossing in terms of proportions. Because I have played this … Continue reading

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Gameplay Animation week5: combo attack refinement

First of all, thanks for Luke’s feedback, which made me realize many mistakes and how to fix them. some actions are very unreasonable Because there is no real people action as a reference. Before strike, I need to have a … Continue reading

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Gamepaly Animation Week4: combo attack

This week I made the most challenging part of my project: combo attack animation. There is a basic formula for character combos—straighten attack+reverse attack+along attack+ jump…(I don’t know if the translation is accurate) I use a tutorial to help me … Continue reading

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Collaboration Week 4 Room Design Integration

I put together the design results of the previous few weeks.

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Collaboration Week 3&4 Room Design

My main task this week is the design of the room. There are three parts in this space, namely the bedroom, the study room and the laboratory. I will record my reference and creation process in this blog. Bedroom design … Continue reading

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Gameplay Animation Week3: Idle animation refinement

According to Luke’s feedback, the first thing I should deal with is the overlapping problems of the head (neck) part. When the body comes down, the head movement should be going up.When the body is up, the head falls with … Continue reading

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Gameplay Animation Week2 Idle animation

Breathing/idle Animation is one of the necessary animations in the game. When the player does not operate the character, idle animation is often needed to reflect the vitality of the character. What I want to make this week is idle … Continue reading

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