I rendered part of my animation and corrected some errors that I didn’t find originally, such as:




I also encountered many bugs and wrong operations during the rendering process, which made the slow process even more difficult. Fortunately, these problems were solved in the end!
Anyway,this is a very exciting teamwork,every member did their best to contribute.
In the preliminary preparations, Sean and Yann established the theme and story outline. Layne and Jay have produced different versions of storybord for the team to screen. Yann, Sean and I drew the early character settings.
In the mid-term, Murray was responsible for the binding of the roles. Yann and Sean modeled the character and converted the two-dimensional concept map into a three-dimensional asset. Evanna from vfx professional created the fabulous scene. Everyone made the animation clips they were responsible for.
In the later integration stage, Jay was responsible for the design of special effects, and layne added the sound part.
We upload all assets to onedrive regularly for everyone to review at any time.

I learned a lot from this project. I not only emerge many new ideas from the reference animation materials, but also tried modeling and lighting. I am really interested in the rendering part, and I hope I will continue to study this direction in-depth in the future.
During the animation, I also encountered a lot of difficulties, especially the rigging of men’s clothes really broke me. Thanks yann for giving me correction suggestions!