After handing in my animation part, this week entered the integration stage of the collaboration project which is composite, adding VFX and sound.
This week I will study a hard surface model (robot). The learning tutorial comes from the Internet.

First, I used basic geometry to build a simple model through Extrude and Bevel. The beginning steps of any modeling should originate from this operation





In the process of refinement, how to face the subject? First, add a certain thickness to the model through Extrude and Bevel.




Copy a cube, through Mesh > Booleans > Difference, I can get the effect in the picture. Of course, the objects obtained in this way are relatively rough and need to be re-wired to achieve accurate results (in other words, they can be put into the production process as “qualified products”). After three operations, I got this effect.

I also adopted the method of Booleans > Difference for the production of the vents on both sides. Cut out two holes with small cubes.




The disk of the robot head is made by Extrude the surface and Bevel edge to reflect its arc.
The round tube on the back is also and Bevel to make it more structured.

The operation of the lens is also the extrude and bevel, making it more like a circular camera, and its number of segments and faces should be increased (the more faces the model will be smoother).


The adjustment of the legs is the same way:Extrue of the surface and bevel of the edges are used. And Boolean are used to make the concave part.

Making process of mechanical legs.



Strictly speaking, after the components of this kind of complex structure are manufactured, very detailed wiring is required to make the objects more accurate.





Finally, I did a simple lighting layout and rendering of the model. The materials I used are Blinn and Lambert.



I am satisfied with the final robot model. Through this week of study, I have a better understanding and control of modeling, especially mechanical models.
In general, modeling is the process of stacking different geometries. The most commonly used operation is Extrude. There are endless possibilities through extrude operations. The optimization process needs to use Bevel, some special effects can use Boolean.