Collaboration Week 04 Self-study: Shuriken Modeling

This week,I will study and make a model. Modeling skills are not only an extremely important link in the 3D animation and game industries,in recent years, various design fields have also increasingly required 3D modeling skills. Therefore, learning modeling is very necessary. Since I am a beginner, I don’t have much modeling foundation. So I plan to start with a simple case. The following shows how I made the shuriken.

my reference picture

First, I started with a box, increased the number of faces by bevel, and then selected the faces as shown in the figure to extrude. The following effects can be obtained by modifying the number of segments and thickness.

bevel faces
extrude

Through cutting, I found that I only need to make 1/4 of the main body, and the rest can be obtained by mirror copy.

Use moving vertices to match pictures. The following objects can be obtained

Through two times bevel and extrude to get the following.

After finishing 1/4 of the main body, I can copy and transform by shift+d to get the remaining 3/4.

Combine it.

I used the method of bridging and deleting faces to make the torus.

Extrude and bevel make it more smooth and rich in thickness.

The blade part is relatively thin, so I used a polygonal plane to make it. Make a shape by adjusting the position of the point.

Insert an edge loop and add a line

The thickness of the blade is made by extrude

This is the model I finally made.

simple rendering
a pose with character.

Team progress (updated on February 10th)

smoking test by Jay

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