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In this week, I will learn about particle effects in Houdini. This is a very awesome unit. Every time I see those colorful electric flints when I play games or watch movies, I have this Strong longing. But it turns out that it is not easy to do special effects.
Tips: J– can connect each element. Y– cut off select all and then hold down. A– arrange the icons neatly.
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Timeshift: is a function that can set the preview within the range of the set number of frames. It can effectively reduce the pressure on the computer memory caused by a large number of calculations (I did not add this function at the beginning, which resulted in every time I add an attribute, Have to wait a long time, so timeshift can effectively help me improve my work efficiency).
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Unpack: geometry → polygon.
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After I added popwind and added the corresponding value, this force will offset the gravity, making the particles present an upward dynamic
popforce:popforce can disperse particles, making it appear more natural in the process of movement, as shown in the figure, I added three popforces to reconcile.
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Scatter: points on the surface as well as change the force count.
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Delete: After adding the delete effect, the irregularities of the particles on the surface can be reduced, making it more natural and magical
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