Houdini: WEEK 02

In this week, I will learn about particle effects in Houdini. This is a very awesome unit. Every time I see those colorful electric flints when I play games or watch movies, I have this Strong longing. But it turns out that it is not easy to do special effects.

Tips: J– can connect each element. Y– cut off select all and then hold down. A– arrange the icons neatly.

Timeshift: is a function that can set the preview within the range of the set number of frames. It can effectively reduce the pressure on the computer memory caused by a large number of calculations (I did not add this function at the beginning, which resulted in every time I add an attribute, Have to wait a long time, so timeshift can effectively help me improve my work efficiency).

Unpack: geometry → polygon.

Gravity is something common to all solvers.(It is a downward force)

After I added popwind and added the corresponding value, this force will offset the gravity, making the particles present an upward dynamic

popforce:popforce can disperse particles, making it appear more natural in the process of movement, as shown in the figure, I added three popforces to reconcile.

Scatter: points on the surface as well as change the force count.

Delete: After adding the delete effect, the irregularities of the particles on the surface can be reduced, making it more natural and magical

My Geometry layout
Change the color of particles.
Final simulation

This entry was posted in Advanced & Experimental 3D Computer Animation Techniques, Houdini. Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *