Monthly Archives: February 2021

Houdini: WEEK 05

This week we will enter the practice of simulating the effects of smoke, flames and explosions. Ⅰ. SMOKE Enter dopnet, create smokesolver_sparse and smokeobj_sparse, create volumesource to connect with them, I got this. We know that in real life, the … Continue reading

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Houdini: WEEK 04

This week I will study rendering in Houdini Houdini has a built-in renderer which called Mantra. Compared with Anrold, mantra has the potential to create unlimited possibilities. The only drawback is that the rendering speed is too slow. The following … Continue reading

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Lighting WEEK 01: Introduction

Introduction to Ray Tracing: a Simple Method for Creating 3D Images. By Scratchapixel https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing MPC Film Exercise :

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Performance Animation:Acting&Blocking

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Motion capture&Matchmove& Rotomation

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Fighting Sequence Previs: Week 01

Nowadays, cyberpunk is undoubtedly one of the most popular art styles. This cooperation project not only combines mechanization and cyberpunk elements, but also takes Japanese animation elements as the main fighting reference. These are all areas of interest to me, … Continue reading

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VFX VS Film VS Game Animation

Visual effects (sometimes abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in filmmaking and video production. The integration of live action footage and CG elements to create realistic imagery is called VFX. VFX … Continue reading

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Previs VS Postvis VS Techvis

Previs Previs refers to the use of different production methods to present characters, plots, and environments in an intuitive form before the filming or production of movies (not only movies). This is a way of visual expression and execution of … Continue reading

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Advanced Unit Overview: Feedback and Goals

In term 1, as a rookie getting started with 3d animation and Maya software, I learned a lot from the confusion at the beginning to the whole process of slowly getting started and getting familiar with the production. At the … Continue reading

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Houdini: WEEK 03

This week, I will learn about the simulation of broken geometry. In the first stage, I will start with how to make a broken cube. Method 1 Changing the value of attribute can increase the curvature of the cube surface. … Continue reading

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