This week, I will perform the final polish and rendering of the performance animation. Combine key frames spline made before, we get the following animation version.
At the above stage, there is a preliminary trend, but the action is still very stiff and unnatural. What I will do next is to gradually adjust the pose of the character through the coordinate and animation curve editor until it looks comfortable.
POSE, POSE, still POSE!


Another important point is that through repeated inspections, I need to adjust the position of the key pose in the audio at all times, so that he is always in a state of adapting to the rhythm and a good timing.
At this point, it’s still passable overall. Next, I will make the face…

Having accumulated previous experience in Phoneme, my speed in this section has been significantly improved, and I think it is a very pleasant time to make facial expressions. I can enter the character and experience his emotions.


Before rendering, I decided to add a background image suitable for the story.