This week, I will perform the final polish and rendering of the performance animation. Combine key frames spline made before, we get the following animation version.
At the above stage, there is a preliminary trend, but the action is still very stiff and unnatural. What I will do next is to gradually adjust the pose of the character through the coordinate and animation curve editor until it looks comfortable.
POSE, POSE, still POSE!
![](https://yufeizheng.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yufeizheng.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Another important point is that through repeated inspections, I need to adjust the position of the key pose in the audio at all times, so that he is always in a state of adapting to the rhythm and a good timing.
At this point, it’s still passable overall. Next, I will make the face…
![](https://yufeizheng.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Having accumulated previous experience in Phoneme, my speed in this section has been significantly improved, and I think it is a very pleasant time to make facial expressions. I can enter the character and experience his emotions.
![](https://yufeizheng.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
![](https://yufeizheng.myblog.arts.ac.uk/wp-content/plugins/lazy-load/images/1x1.trans.gif)
Before rendering, I decided to add a background image suitable for the story.