WEEK 9.2 Performance Animation:Blocking

Starting this week, I officially entered the blocking stage of the animation.

First, I set up a camera on the left side of the screen, which can more accurately judge whether the pose I made in the perspective view is accurate.

Before starting, I simply drew a storyboard based on my own reference, which helped me understand the feelings of the character. To put it simply, I divided it into 4 different states. From the perspective of movement, they are-upright, bending, curling, zooming, and restoring.

The above is my key pose.

The key pose is the most important part of the animation, which determines whether the character’s movements are clear and natural, so this is the first and essential step.

After completing the pose, I connected it to get my initial blocking.

In this version of blocking, I feel that the characters’ actions are too repetitive, so I added the action of pulling the hands apart to better express the characters’ feelings of helplessness. In the final wave of the hand, I adjusted it more powerfully, showing the degree of anger.

Summary

The most important thing about blocking is to set up the poses.

Next week, I will spline the animation and final polish.

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