3D Equalizer is a software specially designed for 3D movement tracking. Through highly accurate motion tracking calculation function and a unique and adaptable user interface, users can accurately calculate and reconstruct the original motion trajectory of the 3D camera and object in the picture from any real film.
Currently, data can be directly input into the following 3D software packages: SOFTIMAGE, Alias|Wavefront, Discreet, Kinetix, Side Effects, Newtek and Kodak. A large number of output filters and floating license function make 3D Equalizer an independent software and can be integrated into any post-workflow environment to help users quickly get a return on investment.
In modern CG production, the combination of 3D animation and real shooting environment is widely used in the production of movies, video games, architecture, and commercials.
Taking real-life shooting with a camera, the concept of a camera is also used in the process of making three-dimensional animation. So how can the camera position and focal length of the three-dimensional animation and the real scene be consistent with the camera? If you use a manual frame-by-frame adjustment, the workload is huge and you may not be able to adjust to a satisfactory result. Therefore, you need to use camera tracking software to match the camera position and focal length in the 3D scene with the actual camera. The 3D-Equalizer is designed for 3D movement tracking.
In addition to the export function, TCL interface and 2D/3D curve export function, 3D-Equalizer PLE have all the commercial version functions. The project file can be saved in a special PLE file format and can only be opened with 3DE/PLE. Normal 3DE can also import 3DE/PLE. (King Kong Movies also use this software for tracking)
3D-Equalizer is the only tracking software used in the production of “Lord of the Rings”. It uses more than 20 licenses due to its accuracy and stability. 3D-Equalizer is undoubtedly the first choice of match-moving experts. Below are some pictures that are given by Rolf Schneider of Science-D-Visions in The Lord of the Rings system. Smooth pocket model shooting (black gate and road). 3DE is used to track the camera, not only using automatic tracking, but also using a manual tracking method marked in advance, and then adding background and CG elements.
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When dealing with the problem of edge lines, we should observe frame by frame and press the keyboard E key to end the track near the edge. This process takes time to process, but it is very critical. Secondly, we should create as many points as possible, and these points are reflected in the foreground, mid-range and long-range. In this way, the position and movement of the camera will be more accurate.
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